![]() This is of course my personal opinion, based on I've bought and played both games - but I've always reverted back to SFC2 :-) That said, there are some new features in SFC3 I really miss in SFC2.Star Trek: Starfleet Command III Cheats For PC Or (SFC3): His weapons flashes a couple of times and goes online again after which he fires back at you. This may sound like 'ok' if you haven't tried it, but it goes both ways, so consider this: When you finally get all your heavy plasma torps aligned for a perfect shot through a damaged shield - what will you prefere? (SFC2): That the enemy takes a satisfying amount of damage that effectively removes all of his weapons pointing towards you. In SFC3, they must have thought that dead weapons could discourage players, and so damaged weapons only blinks and then goes back online at reduced power. ![]() One example: In SFC2, when a weapon takes damage, it stops working until repared. The games are to 'weighted' for my taste. In SFC3 the largest ship can not take down a small ship easily. For me, SFC3 doesn't feel like an 'upgrade' to SFC2, but more like a 'new game based on the same idea'. As I tried to explain in my prevous post, they made the game more arcade-like by reducing the tactics. If on the other hand you want a more advance game, with more powerfull weapons where a very large ship *can* and *will* obliterate small ships in seconds - then no, in that case SFC2 is 'better' than SFC3. If you mean easier and simpler with slightly better graphics - then yes. That depends on your definition of 'better'. However, energy is no longer a substantial consideration. Craft can also engage their warp drives to move at high speeds, although this necessitates the dropping of shields, in a concession to game balance over franchise accuracy. A high-energy turn can allow a ship to change orientation on a dime, although taking advantage of it too often can result in engine failure. Advanced movement techniques are also available. Shuttlecraft can be launched to pester the enemy with light weapons or draw enemy fire. These boarding parties can even attempt to capture the craft. ![]() Individual ship components can be targeted, not only with weapons, but also with away teams that can board an enemy if the facing shield is down. The opposing captain can use a similar beam to repel that of the first, breaking the connection before any harm is suffered. Tractor breams can be used to lock onto enemy vessels, removing angular velocity for easy hits, or even be used to push a ship into an asteroid and destroy it. There are many additional tactical options for players to attend to during the course of battle. ![]()
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